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Disertaciones |
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1
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JOÃO TEIXEIRA ARAUJO
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A proposed architecture to the audience integration in digital artistic performance
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Líder : FLAVIO LUIZ SCHIAVONI
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MIEMBROS DE LA BANCA :
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DIEGO ROBERTO COLOMBO DIAS
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EDIMILSON BATISTA DOS SANTOS
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FLAVIO LUIZ SCHIAVONI
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TIAGO FERNANDES TAVARES
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Data: 01-feb-2021
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Resumen Espectáculo
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Public participation in artistic performances is present in contemporary art as an attempt to break roles where the public, the creator and the performer can merge in the creation and execution of a work, aiming specifically to provide the public with an active and non-active role of a spectator. This type of vision coupled with constant technological advancement ended up influencing the emergence of artistic works which involve public participation through the use of technological devices, giving rise to the so-called performances and digital installations. As it involves the use of different algorithms through mobile devices, computers and sensors, the forms of public interaction in these types of works have become quite wide. In this way, this work aims to develop an architecture to describe how each interaction is given in a performance or digital installation, from a technological point of view. In addition, 3 artistic works will be presented: the digital performance "O Chaos das 5", based on the use of mobile devices to provide audience interaction; the digital installation "Per(sino)ficação" which uses image processing techniques to perform different sound syntheses according to the image captured by the participant; and the digital installation "Leiamídia" which uses machine learning and image and sound processing techniques to provide the participants interaction with the machine.
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2
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RONALDO ALVES MARQUES JÚNIOR
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Study of distribution criteria for vaccines with limited doses - an approach based on complex networks
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Líder : CAROLINA RIBEIRO XAVIER
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MIEMBROS DE LA BANCA :
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RODRIGO WEBER DOS SANTOS
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CAROLINA RIBEIRO XAVIER
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RAFAEL SACHETTO OLIVEIRA
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VINICIUS DA FONSECA VIEIRA
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Data: 05-mar-2021
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Resumen Espectáculo
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The interest in the dynamics and understanding of the characteristics of infectious diseases spread dates back more than two centuries. Several perspectives can be considered in these studies, where there is a special appreciation for immunization. The assertive choice of groups of individuals to be immunized can directly impact the dynamics of contamination, both in protecting parts of the population and in minimizing the speed of contagion. Such a task is important and challenging in epidemic scenarios with reduced number of doses available, as it involves numerous combinations of choices.
The objective of this work is to propose an improvement in a methodology for choosing individuals to be immunized based on a genetic algorithm, which uses the SIR epidemiological model to evaluate the different sets proposed. Its effectiveness will be verified through a comparative study with criteria that use metrics of centrality in networks and a random choice of individuals. The results obtained by experiments that simulate epidemics with vaccination by each of the criteria will be evaluated from the perspectives that consider the number of individuals affected, the largest number of infected at the same time and the estimated contamination rate. The results obtained indicate that the systematic choice of individuals is a correct decision for this type of problem and that the results obtained by the optimization methodology are equivalent to the results delivered by the main centrality metrics used in complex networks.
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3
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JOSE MAURO RIBEIRO
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Caracterização e análise de redes sociais a partir de dados de telefonia móvel
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Líder : VINICIUS DA FONSECA VIEIRA
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MIEMBROS DE LA BANCA :
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VINICIUS DA FONSECA VIEIRA
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CAROLINA RIBEIRO XAVIER
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DANIEL LUDOVICO GUIDONI
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ALEXANDRE GONÇALVES EVSUKOFF
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Data: 25-jun-2021
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Resumen Espectáculo
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Human communication has undergone a drastic change with the emergence of technologies that have removed a barrier for great distances between people. These days, this evolution allows them to connect in such diverse ways that many devices can combine text, image and sound into messages that redefine social relationships. Furthermore, in recent years, new technologies for storing and processing large volumes of data allow the information collected in real time to be used for the development of innovative solutions involving algorithms and methodologies that are still the focus of research in many areas . The call data records or CDRs (Call Detail Record) that arise in the context of large volumes of available data, incorporate a huge amount of information and if the amount of data searches using complex networking tools. Information on how, when, and with whom customers communicated at any given time, plus the approximate location of the same valuable data that can be picked from CDRs. Based on data, studies have emerged proposing models of social networks and mobility analysis in recent years, offering new possibilities and a search for innovations. This work uses telephone records from two immediate regions in the state of Minas Gerais, Brazil: the immediate region of São João del-Rei (small size) and the immediate region of Juiz de Fora (medium size). Thus, this work has as main objectives the characterization of social interactions from phone calls records and an investigation of the relationship between social interactions and mobility patterns by reference in urban centers. Urban complexity analyzed in this work from two perspectives: social and mobility. A social perspective allows us to understand how an interaction between pairs of products takes place, revealing specific aspects about human relationships in urban contexts. From the perspective of mobility, it is possible to understand how owners interact with the urban space and what can help to characterize the organization of cities and individuals. With the investigation of a relationship between social relationships and mobility patterns, the experiments carried out aimed to explore the impact of disabling those who have a relevant social relationship on the mobility patterns of other guests. Thus, analyzes regarding mobility patterns were evaluated in order to measure a pattern similarity between patterns. The characterization of each network was also carried out to allow an understanding of the basic norms, in addition to studies of more complex characteristics such as reciprocity and detection of network communities, which are currently metrics of high interest in the field of study of social networks. In this way, this work integrated a rich set of information in the context of social networks for regions in an unprecedented way.
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4
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DANIEL BUENO DOMINGUETI
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3D virtual environment for teaching vaccination
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Líder : DARLINTON BARBOSA FERES CARVALHO
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MIEMBROS DE LA BANCA :
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DARLINTON BARBOSA FERES CARVALHO
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DIEGO ROBERTO COLOMBO DIAS
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DANIEL LUIZ ALVES MADEIRA
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VALERIA CONCEICAO DE OLIVEIRA
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JOSE REMO FERREIRA BREGA
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Data: 08-jul-2021
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Resumen Espectáculo
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The National Immunization Program (PNI), created in 1973 by the Brazilian Ministry of Health, is responsible for regulating the vaccination room, including operational procedures regarding its use. The nurse is the professional responsible for supervising the vaccination room and the team's permanent education process, being necessary to carry out periodic training. However, training usually does not occur systematically, being focused mainly on updating the vaccination schedule. In this work, we propose using innovative approaches, such as virtual worlds, digital games, and active methodologies to contribute to an environment for vaccination training. The research is outlined according to the Design Science Research (DSR) methodology, with the guidance of a multidisciplinary team. A three-dimensional virtual environment was modeled and developed as a desktop application using the Unity game engine to support a virtual vaccination room training. A system for the creation and education of scenarios for the simulation was also modeled and implemented. Two evaluations were performed, one with expert judges to validate the artifact built through the Delphi method, and another with apprentices, to validate the usability and acceptance of technology through the SUS (System Usability Scale) and UTAUT2 (Unified Theory of Acceptance and Use of Technology) methods. The results showed that the proposed simulation was well accepted and had good usability according to the SUS method (81.38 scores). The analysis promoted by UTAUT2 also allowed us to identify that performance expectancy was the factor that most positively influenced apprentices' behavioral intentions. It is also noteworthy that both audiences that participated in the evaluations emphasized the relevance of the proposed simulation and pointed out improvements concerning the representation of some items in the virtual room. Finally, we conclude that the proposed simulation is a viable and desirable alternative for teaching vaccination.
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5
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BRUNO DE LIMA PALHARES
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Multi-tenant Software as a Service: Development, Migration and Evaluation
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Líder : ELDER JOSE REIOLI CIRILO
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MIEMBROS DE LA BANCA :
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DAVY DE MEDEIROS BAIA
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ELDER JOSE REIOLI CIRILO
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FLAVIO LUIZ SCHIAVONI
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TERESINHA MOREIRA DE MAGALHÃES
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Data: 05-ago-2021
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Resumen Espectáculo
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Software as a Service (Saas) is a market strategy to offer scalable enterprise software as an Internet service. Multi-tenancy, one of SaaS's central concepts, gives us the ability to share infrastructure and databases among clients, organizations, and consumers. In this work, we conducted a systematic literature review that aims to provide a deep understanding of the research realized involving the development, migration, and evaluation of Multi-tenant SaaS applications. We analyzed 53 (out of 666 papers), and as a result, we observed the leading development and migration techniques and approaches. We also synthesized the main advantages and disadvantages of SaaS applications.
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6
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VITOR ELISIARIO DO CARMO
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FastCELF++: Uma heurística de baixo custo computacional para maximização da influência em redes
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Líder : CAROLINA RIBEIRO XAVIER
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MIEMBROS DE LA BANCA :
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CAROLINA RIBEIRO XAVIER
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VINICIUS DA FONSECA VIEIRA
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FERNANDA SUMIKA HOJO DE SOUZA
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IAGO AUGUSTO DE CARVALHO
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Data: 06-ago-2021
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Resumen Espectáculo
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As redes sociais refletem os relacionamentos e interações entre indivíduos e têm desempenhado um papel muito importante na difusão de informação, em que a comunicação de ideias e compartilhamento de opiniões acontecem a todo momento. São diversos os exemplos de como as redes sociais podem afetar o comportamento dos indivíduos, tais como o marketing viral, a difusão de memes e a propagação de fake news. Essa dinâmica de difusão de informação tem motivado o estudo de diversas abordagens para identificar os principais influentes em uma rede. O problema de Maximização de Influência consiste em encontrar um subconjunto S, chamado de conjunto de sementes, de no máximo k elementos, de modo que a propagação máxima (esperada) seja alcançada por meio de um modelo de difusão, tendo S como os influenciadores iniciais em uma rede. Já foi demonstrado que o o problema de maximização de influência é um problema de otimização NP-difícil, portanto, devido à sua complexidade, é inviável encontrar o subconjunto S que garanta a difusão mais abrangente. A abordagem mais comum para este problema é a utilização de algoritmos aproximados, destacando-se o Cost-Effective Lazy Forward (CELF), cerca de 700 vezes mais rápido do que a estratégia gulosa proposta por Kemp et al., e o CELF++, que apresenta um ganho em tempo de execução entre 35 a 55% sobre o CELF. Este trabalho apresenta uma modificação dos dois algoritmos estado-da-arte supracitados, CELF e CELF++, substituindo as simulações de Monte Carlo por estimativas de difusão (metamodelos), para a seleção de conjunto de sementes. Buscou-se sintetizar e, com um foco especial, mostrar que: (1) os metamodelos podem ser usados para estimar qualitativamente a difusão de conjuntos de sementes; (2) o uso de métodos já conhecidos na literatura em conjunto com metamodelos é capaz de identificar, ordens de grandeza mais rápido, indivíduos mais influentes e, em alguns casos, até superar o resultado desses métodos em propagação.
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7
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GLEYBERSON DA SILVA ANDRADE
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Machine Learning-based Analysis Heuristic for Vulnerability Detection on Configurable Systems
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Líder : ELDER JOSE REIOLI CIRILO
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MIEMBROS DE LA BANCA :
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ERICK GALANI MAZIERO
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DIEGO ROBERTO COLOMBO DIAS
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ELDER JOSE REIOLI CIRILO
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RAFAEL SERAPILHA DURELLI
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VINICIUS HUMBERTO SERAPILHA DURELLI
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Data: 27-ago-2021
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Resumen Espectáculo
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Configurable software systems offer a variety of benefits, such as supporting the easy configuration of custom behaviors for distinctive needs. However, it is known that the presence of configuration options in source code complicates maintenance tasks and requires additional effort from developers when adding or editing code statements. They need to consider multiple configurations when executing tests or performing static analysis to detect vulnerabilities. Therefore, vulnerabilities have been widely reported in configurable software systems. Unfortunately, the effectiveness of vulnerability detection depends on how the multiple configurations (i.e., samples sets) are selected. In this work, we tackle the challenge of generating more adequate system configuration samples by considering the intrinsic characteristics of security vulnerabilities. We propose a new sampling heuristic based on Machine Learning for recommending the subset of configurations that should be analyzed individually. We collected 53 metrics of 11 projects written in C referring to software complexity, probability of vulnerability incidence, evolution history, and developer's contribution. These data were subjected to execution in different scenarios, such as Cross-validation and Cross-project-validation, attempting to reduce the number of variants recommended by the LSA (Linear Sampling Algorithm) heuristic. Our results show that we can achieve high vulnerability-detection effectiveness with a smaller sample size.
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8
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CARLOS MAGNO GERALDO BARBOSA
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Characterization of users and speeches in online social networks
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Líder : VINICIUS DA FONSECA VIEIRA
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MIEMBROS DE LA BANCA :
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VINICIUS DA FONSECA VIEIRA
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CAROLINA RIBEIRO XAVIER
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ELDER JOSE REIOLI CIRILO
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VICTOR STRÖELE DE ANDRADE MENEZES
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Data: 10-dic-2021
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Resumen Espectáculo
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Online social networks, such as WhatsApp, Twitter and Facebook are used daily by thousands of people as a means of entertainment, communication, access to information and claims. In this environment, anyone has the power to generate and propagate news, resulting in new opportunities and dilemmas, such as the misinformation epidemic. Within this ecosystem, bots and strategies like Reflexive Control (RC) can be used by different agents in order to confuse, manipulate and distort public opinion on matters of interest. Therefore, approaches that help to characterize this environment with a focus on the user become essential. To this end, we present SARA (Automated System with Complex Networks and Analytics), an approach that allows the characterization of large-scale events centered on users in online social networks, especially on Twitter. Combining complex networks, text mining, machine learning with an communities approach to SARA, allows the identification of automated accounts (bots), mapping of antagonistic views on a given subject, extraction of topics of interest, identification of propagation patterns information and user interaction in a semi-automated way. The present work also presents its application in the analysis of three real issues in Brazil. About 3 million tweets about STF, anxiety and vaccination were analyzed.
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9
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ROMULO AUGUSTO VIEIRA COSTA
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Sunflower: a proposal for standardization for Internet of Musical Things environments.
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Líder : FLAVIO LUIZ SCHIAVONI
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MIEMBROS DE LA BANCA :
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FLAVIO LUIZ SCHIAVONI
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DANIEL LUDOVICO GUIDONI
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MARCELO SOARES PIMENTA
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FILIPE CARLOS DE ALBUQUERQUE CALEGARIO
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Data: 13-dic-2021
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Resumen Espectáculo
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The Internet of Musical Things is an area of knowledge positioned between the Internet of Things, new interfaces for musical expression, ubiquitous music, artificial intelligence, participatory art, and human-computer interaction. It aims to improve the relationship between musicians and their peers, as well as that of musicians and audience members, favoring concerts, studio productions, and music learning. Although emerging, this field is already facing some challenges, such as social, economic, and environmental ones that result from the insertion of a new type of technology in society, in addition to the instigations caused by artistic and pedagogical practices. From a computational point of view, the adversities fall on the lack of privacy and security, and mainly, on the lack of standardization and interoperability between its devices. Therefore, this thesis presents the design of the Sunflower environment, highlighting its structure divided into layers and operating mode similar to the Pipes-and-Filters architecture, in addition to the protocols and sound characteristics that can contribute to solving the most recurrent problems in this area. For technical validation, tests were performed on localhost, wired twisted pair connection, and wireless connection via Wi-Fi. Finally, a comparative analysis is performed with three other existing models, in order to draw conclusions about which behaviors and protocols are recurrent in this area, besides indicating particularities that can help developers to create their scenarios.
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10
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IGOR OLIVEIRA LARA
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APPLICATION OF LPWAN LORA COMMUNICATION TECHNOLOGY IN A LONG DISTANCE IOT NETWORK
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Líder : DANIEL LUDOVICO GUIDONI
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MIEMBROS DE LA BANCA :
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FELIPE DOMINGOS DA CUNHA
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DANIEL LUDOVICO GUIDONI
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FLAVIO LUIZ SCHIAVONI
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Data: 16-dic-2021
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Resumen Espectáculo
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The Internet is a network of computers that interconnect hundreds of millions of devices around the world. Not too long ago, these devices were mainly desktop computers, Linux workstations and so-called servers that store and transmit information, but nowadays, more and more modern Internet end systems like TVs, game consoles, cell phones, webcams, automobiles, environmental detection devices, frames and internal electrical and security systems are all part of the network. Following this shift that is taking place on the Internet (and also on private computer networks), the term “Internet of Things” (IoT – Internet of Things) is becoming more and more pervasive. This work aims to implement a working prototype for the Internet of Things using Arduino and LoRaWAN communication technology. Analyzes were carried out indoors and outdoors.
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11
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ROGERS RICARDO DE AVELAR CARVALHO
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Bayesian Networks applied to Knowledge Base of a Never-Ending Learning System
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Líder : EDIMILSON BATISTA DOS SANTOS
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MIEMBROS DE LA BANCA :
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DIEGO ROBERTO COLOMBO DIAS
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EDIMILSON BATISTA DOS SANTOS
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LÚCIA HELENA DE MAGALHÃES
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Data: 17-dic-2021
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Resumen Espectáculo
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The first never-ending learning system described in the literature is called NELL (Never-Ending Language Learning). The main objective of the NELL system is to learn to read the web, getting better each day, in order to store the acquired knowledge in a growing and never-ending knowledge base. To help the NELL system in this learning task, this project proposes the application of Bayesian networks to make inferences in the NELL knowledge base, as well as to identify new semantic relations that can be inserted in the knowledge base. A dataset was built from information on the semantic relations existing in the knowledge base of the NELL system. The results found show that Bayesian networks induced by the DMBC and K2 learning algorithms can represent existing relationships and suggest new relationships to extend the initial ontology of NELL. The inferences made also indicate that the Bayesian networks induced by both algorithms are capable of discovering new information to be inserted in the NELL knowledge base.
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