A proposed architecture to the audience integration in digital artistic performance
Digital Performances, Digital Installations, Audience Interaction, Music Information Retrieval, Computer Music.
Public participation in artistic performances is present in contemporary art as an attempt to break roles where the public, the creator and the performer can merge in the creation and execution of a work, aiming specifically to provide the public with an active and non-active role of a spectator. This type of vision coupled with constant technological advancement ended up influencing the emergence of artistic works which involve public participation through the use of technological devices, giving rise to the so-called performances and digital installations. As it involves the use of different algorithms through mobile devices, computers and sensors, the forms of public interaction in these types of works have become quite wide. In this way, this work aims to develop an architecture to describe how each interaction is given in a performance or digital installation, from a technological point of view. In addition, 3 artistic works will be presented: the digital performance "O Chaos das 5", based on the use of mobile devices to provide audience interaction; the digital installation "Per(sino)ficação" which uses image processing techniques to perform different sound syntheses according to the image captured by the participant; and the digital installation "Leiamídia" which uses machine learning and image and sound processing techniques to provide the participants interaction with the machine.